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VR Motion Sickness: Effective Tips to Overcome It

By TrainBeyond | October 7, 2024

Virtual reality technology has revolutionized digital experiences, but it comes with a significant challenge: VR motion sickness. This uncomfortable sensation, also known as virtual sickness or cybersickness, affects many users, causing symptoms like dizziness, nausea, headaches, eye strain, and disorientation. As virtual reality continues to gain popularity in gaming, education, and professional training, finding ways to combat this issue has become crucial for ensuring a seamless and enjoyable virtual experience. Understanding the causes of VR dizziness and learning how to stop VR motion sickness are essential for both developers and users. This article explores the science behind virtual reality sickness, examines hardware and software factors that contribute to discomfort, and provides effective tips on how to reduce motion sickness in VR. By addressing these aspects, users can discover if VR makes you dizzy and if motion sickness from VR goes away with time and practice, ultimately enhancing their virtual reality adventures.

The Science Behind VR Motion Sickness

VR headset motion sickness occurs when the brain receives conflicting signals about movement in the virtual environment and the body’s actual position. This visual-vestibular mismatch between visual and vestibular cues leads to symptoms such as nausea, dizziness, and discomfort . The brain’s attempt to maintain equilibrium is disrupted when standing still while the virtual world moves, causing nausea, which is why many people wonder “why does VR make me sick?”. Factors influencing susceptibility to VR sickness include gender and age. Women are more prone to experiencing nausea in VR, possibly due to hormonal differences or wider fields of view. Adults over 50 may be more susceptible than younger users. Interestingly, familiarity with VR and developing “VR legs” through gradual exposure reduces the likelihood of developing motion sickness from VR. Latency, the time it takes for movement to register in-app, is a significant contributor to VR sickness. When display signals are delayed, the brain’s equilibrium becomes confused as body movements don’t align with visual cues or auditory input. This sensory conflict and motion perception mismatch is a key factor in the development of VR motion sickness symptoms.

Hardware Factors Influencing VR Sickness

Hardware components play a crucial role in the occurrence of VR motion sickness. Recent advancements in head-mounted display (HMD) technology have improved immersion and realism, potentially influencing VR sickness. Key factors include field of view, resolution, frame rate, refresh rate, 6 degrees of freedom tracking, and ergonomics. An wider field of view may increase the risk of VR sickness . Latency, particularly motion-to-photon (MTP) latency, is a significant contributor to discomfort . Higher frame rates reduce latency, enhancing responsiveness and enjoyment. Anything below 60 FPS likely causes nausea and disorientation. Proper IPD (interpupillary distance) settings, headset fit, and maintaining a constant 60+ FPS are essential for comfort. Despite technological improvements, finding the best VR headset for motion sickness remains a challenge, as VR sickness persists as a significant barrier to widespread adoption.

Software Solutions for Reducing Discomfort

Software solutions play a crucial role in minimizing VR motion sickness. Developers have implemented various techniques to enhance user comfort. One effective method is the use of teleportation movement for navigation, which instantly transports users between positions, reducing sensory conflicts. Smooth locomotion, while less comfortable for some, can be improved by offering options such as head-based or hand-based movement directions. VR tunneling mode, like those developed by TrainBeyond, significantly reduces VR sickness while maintaining a quality experience. Other helpful features include blinders (or vignettes) to limit peripheral motion, adjustable player height, and artificial crouching options. Some applications offer customizable comfort settings, allowing users to fine-tune their experience by adjusting movement speed, field of view, and brightness adjustment levels. Careful game selection based on 3 degrees of freedom vs 6 degrees of freedom movement can also help minimize virtual reality sickness.

Physical Techniques to Combat VR Nausea

To combat VR motion sickness, users can employ several physical techniques. Sitting position while using VR can minimize disorientation by restricting body movements and improving postural instability. Ensuring proper air circulation and cooling, such as opening a window or using a fan, can help alleviate symptoms of motion sickness from VR. It’s crucial to adjust the headset fit for comfort and clarity, including setting the correct interpupillary distance (IPD). Users should look around by moving their head rather than using controllers, as this feels more natural. Teleportation movement instead of walking in VR can reduce sensory conflicts. Standing in real life when standing in VR creates better alignment for the brain. Limiting exposure time, staying hydrated, and using breathing techniques can also help with adaptation to VR environments.

Conclusion

Virtual reality’s growing popularity has brought attention to the challenge of VR motion sickness, also known as simulator sickness. This article has explored the science behind this issue, highlighting how conflicting sensory signals lead to discomfort. We’ve also looked at hardware and software factors that have an influence on VR sickness, as well as practical tips on how to deal with VR motion sickness. By understanding these aspects, users can take steps to enhance their VR experience and learn how to prevent motion sickness in VR. Whether it’s adjusting hardware settings, using software solutions, or applying physical techniques, there are many ways to reduce VR-related discomfort. As the technology continues to evolve, ongoing efforts to address motion sickness from VR will likely make VR more accessible and enjoyable for a wider audience.

FAQs

What are effective strategies to overcome VR motion sickness? To avoid VR motion sickness, start with short sessions and gradually increase the duration. Adjust the settings on your VR headset for comfort, stay hydrated, and avoid heavy meals before using VR. Opt for a sitting position rather than standing if you feel disoriented, and consider using specialized anti-motion sickness devices or medication if necessary. How can I prevent getting sick while using VR?  To minimize the risk of motion sickness from VR, carefully read and follow the headset’s instructions and safety warnings. Begin with brief VR sessions and take regular breaks. Avoid using VR when you feel physically unwell. Over-the-counter medications like Dramamine® may also help prevent or alleviate symptoms of VR sickness. Is it possible to train yourself to not get motion sickness in VR?  Yes, you can train your body to adapt to VR environments, similar to adjusting to being on a boat. Start with very short periods in VR and gradually increase your exposure time. This gradual exposure and adaptation can help reduce the effects of motion sickness from VR. Can you develop a tolerance to VR motion sickness? Indeed, you can build a tolerance to VR motion sickness by slowly increasing your VR usage time. Begin with sessions as short as 10 minutes and incrementally extend them. Allowing your brain time to adapt to VR and develop “VR legs” can significantly reduce the likelihood of developing motion sickness from VR. Does VR motion sickness go away? VR motion sickness often improves with regular use as users adapt to the technology. While many people see improvement over time, the adaptation period varies. To reduce discomfort, start with short VR sessions, use comfort settings, ensure proper headset fit, and take frequent breaks.

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